These animals just hang out in the trophy room with no real purpose or benefit, but even worse, upon first earning one it drops down in the middle of the screen, blocking the puzzle you’re trying to solve while the timer continues counting down. Reach level 10 and you earn a monkey, level 50 and you earn a pig, etc. One example of this is its achievement system: it uses cute animals as trophies that mark when you reach certain score milestones.
#Chroma rush full#
It feels like a rushed idea designed as a teaser before the next full game in the series is released. The problem is that despite fulfilling a similar puzzle niche as the Blendoku series, Chroma Rush is nowhere near as polished. Fans who enjoyed Blend IQ and wanted more of it have been given exactly that.
Chroma Rush is designed for short bursts of play when you just want a taste of color-based puzzles, and it delivers this well. And the fast-paced, endless score chasing is a nice change of pace from Blendoku’s more slower-paced levels. The four puzzle types are similar enough to work together seamlessly in the grab bag format yet offer enough variety to keep the challenge from growing stale too quickly. If you make it to a score of ten you do earn one skip that can be used to bypass a single puzzle, but that’s the only one you have so getting a truly impressive score is still dependent on your color-recognizing skills. But as you keep answering correctly the difficulty grows, and you’ll soon find yourself arranging two lines of ten tiles each in Order It or staring at five nearly-identical options in Match It. Answering incorrectly deducts some time, but you can continue guessing until you find the right color or the clock runs out, ending your run.Ĭhallenges early in a run are fairly easy, with the mismatched tile in Find It sticking out a like a dark blue thumb and Solve It being a simple choice between two drastically different colors. Choosing the correct answer awards one point to your score, some extra seconds on the timer, and moves you to the next challenge immediately. The other three modes are identical to their Blendoku 2 predecessors, except that Order It (formerly Linear Blend) locks tiles in place when they are correct and moves on automatically once you’ve solved the line, rather than requiring you to submit your answer.Īll four modes are mixed together and randomized in a single timed, high score race that lets you keep going so long as you have time on the clock. The same three game modes return with slightly different names-Order It!, Match It!, and Find It!-alongside a newly introduced fourth mode, Solve It! Solve It presents an already-arranged line of color gradients and asks that you choose the correct tile to fill in a single missing slot. Blend IQ combined these three modes in a random order of 13 questions and then offered a “grade” after you completed the batch.Ĭhroma Rush is essentially a standalone version of Blend IQ with a few small changes.
And Tile Hunt provided a large block of same-colored tiles save one, which was an ever-so-slightly lighter or darker shade, and tasked players with finding the barely-different square. Color Match presented a mosaic of color tiles and one standalone tile separate from the block, with the challenge of choosing the one tile that matched the singled-out color. Linear Blend was a slight variation on standard Blendoku, asking players to rearrange a line of colors into the correct order from start to finish. One of these new modes, added about six months after launch, was Blend IQ-a 13-question “test” that challenged players to three different game modes mixed together: Linear Blend, Color Match, and Tile Hunt. Where Blendoku was a nearly perfect introduction to the mechanic, Blendoku 2 expanded on the idea with even more board shapes and themes, as well as additional game modes like Painting and Multiplayer. These games took a very straightforward idea-put tiles in the correct arrangement according to color gradient-and turned it into two fully fleshed out, engaging, and polished games. Two of our favorite puzzles games from the past few years are Lonely Few’s deceptively simple color-ordering twists on Sudoku, Blendoku and Blendoku 2.